Alrighty then
Panel 1:
Matt: Do you have any feedback on the demo?
Queen: It's ok, I guess. The mechanics are very good, I just don't feel invested in the story.
Panel 2:
Geoff: You didn't enjoy the game then?
Queen: Oh the game is a lot of fun, I just didn't have the desire to play it again.
Panel 3:
Queen: Your character is too good, which makes his story boring.
Matt: What would you do differently, then?
Panel 4:
Queen: Start him broken so progress is more meaningful. Entice the player to want him to grow.
Panel 5:
Silence
Panel 6:
Matt: I see. OK then.
Geoff: Thank you for your time, Queen. We’ll be in touch.



